Module 8: Critical Play and Crip Game Design

8.10 Works Cited

AbleGamers – Combating Social Isolation Through Play. (n.d.). AbleGamers. https://ablegamers.org/

Brown, M., & Anderson, S. L. (2021). Designing for disability: Evaluating the state of accessibility design in video games. Games and Culture, 16(6), 702-718. https://doi.org/10.1177/1555412020971500.

Can I Play That? – For Disabled Gamers, for Disabled Gamers. (n.d.). Can I Play That?. https://caniplaythat.com/

Chess, S., Evans, N., Baines, J. J. (2016). What Does a Gamer Look Like? Video Games, Advertising, and Diversity. Television & New Media, 18 (1), 35-57.

Dornieden, N. (2020, Dec. 22). Leveling Up Representation: Depictions of People of Color in Video Games. PBS. https://www.pbs.org/independentlens/blog/leveling-up-representation-depictions-of-people-of-color-in-video-games/

Egilston, B. (2019, Jan. 17). It’s designers who can make gaming more accessible for people living with disabilities. The Conversation. https://theconversation.com/its-designers-who-can-make-gaming-more-accessible-for-people-living-with-disabilities-107594.

Flanagan, M. (2009). Critical Play: Radical Game Design. Cambridge: The MIT Press.

Game accessibility guidelines. (n.d.). Game Accessibility Guidelines. https://gameaccessibilityguidelines.com/full-list/

Games for Change. (n.d.). Darfur is Dying. Games for Change. https://www.gamesforchange.org/game/darfur-is-dying/

Gaming Charity Supporting the Physically Disabled. (n.d.). SpecialEffect. https://www.specialeffect.org.uk/

Jerreat-Poole, A. (2018, Mar. 14). Mad/Crip Games and Play: An Introduction. First Person Scholar. http://www.firstpersonscholar.com/map-crip-intro/

Johnson, L. (2016, Sep. 4). ‘Pokémon Go’ Anti-Cheating Tactics Prevent Disabled People From Playing. Motherboard: Tech by VICE. https://www.vice.com/en/article/9a3n8e/pokmon-go-disabled-ban

Liu, Y. (2017). Disabled Gamers: Accessibility in video games [Unpublished Master’s thesis]. Carleton University. https://perma.cc/JLN8-QJU9

Morris, K. (2021, May 29). Let’s Talk About Accessibility and Pokémon GO. GO Hub. https://pokemongohub.net/post/article/opinion/lets-talk-about-accessibility-and-pokemon-go/

Mut, C. (2019, Oct. 8). Accessibility finally matters to the game industry — but it needs to do better. Games Beat. Venture Beat. https://venturebeat.com/2019/10/08/accessibility-finally-matters-to-the-game-industry-but-it-needs-to-do-better/.

Quinn, Z., Lindsey, P. and Schankler, I. (2013). Depression Quest [Twine game]. Zoë Quinn Games. http://www.depressionquest.com/dqfinal.html

School of Disability Studies at X University. (2022, Feb. 21). Maker Spotlight: Squinky [Video]. https://www.youtube.com/watch?v=l_G202e1A0k

squinky.me. (n.d.). squinky.me https://squinky.me/

Stoner, G. (2020, Feb. 25). How accessibility consultants are building a more inclusive video game industry behind the scenes. The Washington Post. https://www.washingtonpost.com/video-games/2020/02/25/how-accessibility-consultants-are-building-more-inclusive-video-game-industry-behind-scenes/.

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Digital Methods for Disability Studies Copyright © 2022 by Esther Ignagni is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.

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